September 30, 2008
One of the most useful aspects of the Wii board for us is the ability to measure balance, how you’re distributing your weight. If you’re placing your weight too much on one side this provides excellent onscreen feedback, useful to a hemiplegic who will tend to favour one side excessively. As far as I can see, there’s no way to call up this feature at will. It kicks in as part of the ‘Body Test’ feedback and lasts for a few seconds. Ideally, this should be a separate feature, a mini game on its own, allowing the user to focus on the feeling of being in balance for longer. This allows for deeper learning.
The balance tool is also useful when doing a downward-facing dog pose in yoga, where the weight should be distributed evenly between arms and legs. But it’s impossible to look at the screen when in the position. There is some aural feedback, a small ‘bing’ when you hit the spot, but not enough to allow you to feel how near or far you are from being correctly posed. A possible solution would be a gentle rising and falling tone to allow the user to understand when they’re getting closer and further away from it. A nice rising and falling ‘om’ might help.
Leave a Comment » |
bobath, cerebral palsy, physiotherapy | Tagged: balance, cerebral palsy, hemiplegia, wii |
Permalink
Posted by Karen Johnson
August 26, 2008
An indoor bike that could offer the motivation to use both sides of the body. Cycling is highly recommended for hemiplegia as it requires reasonably even use of both sides of the body, on both arms and legs, and improves balance as well as muscular strength. Something like the TricksterXDream could offer a very good introduction for the nervous hemiplegic. Although with a £6,000 price tag we need a more mass-produced approach to get it down to anything affordable
Leave a Comment » |
ICT, bobath, cerebral palsy, fitness, hemiplegia, hemiplegia, mobile learning games, physiotherapy | Tagged: balance, hemiplegia, XDream |
Permalink
Posted by Karen Johnson
May 21, 2008
The predecessor of the Wii Fit was the Eye Toy Kinetic, a ‘gym’ game for improving fitness. It was an important step but it didn’t get it quite right. Too complicated to log in was one issue, repellently fit avatar trainers was another, but more importantly, it was designed for people who were already fairly fit. This is a misunderstanding of its audience. Many creators continue to overlook the middle-aged audience they could harvest. The Eye Toy Kinetic’s routines require a level of agility seen in wiry teenagers, not fat middle-aged women who’ve forgotten, if they ever knew, how to exercise. But the Wii Fit has got it right. In the last four weeks I’ve watched some government morbidly obese statistics switch on to exercise because the Wii Fit helps you leap over the barriers to exercise without humiliation, finger-wagging or boredom. It manages to be motivational without ever being patronising. It gives frequent and timely feedback and it repays effort. I’ve seen a middle-aged man become competitive enough to beat a skinny teenager at hula hooping, and a woman who’s never run in her life jog for 60 minutes. This is when the technology becomes exciting, when it can incite this level of personal empowerment and change.
Leave a Comment » |
fitness, middle-aged | Tagged: eye toy, fitness, kinetic, weight loss, wii, wii fit |
Permalink
Posted by Karen Johnson
May 14, 2008
The physical learning aspects of Guitar Hero, Eye Toy and Wii Fit type games also point the way to more physical ways of learning abstract ideas. Could we see games develop that help children to calculate using very large spaces and movements, rather than sitting in one spot and tapping a keyboard or wielding a pen? Given big enough screens and classroom, learners could be put into situations that require whole body movements to generate data, so they interact physically with the academic curriculum. A mathematical series, or the periodic table could become part of the world that must be physically navigated for a successful outcome. It’s been happening for a while for fun on the streets of Akihabara and on entertainment venue screens, as players compete on Dance Mats and virtual instruments. Does it have something we can exploit in the classroom?
Leave a Comment » |
hemiplegia, technology | Tagged: Educational technology, guitar hero, learning |
Permalink
Posted by Karen Johnson
April 25, 2008
I was cynical but the Wii fit is a great bit of kit. Like its relatively unsung predecessor, the PS2 Eye Toy, its potential for educational use is the most exciting thing about it. I first saw Eye Toy Play in 2003 on a six-hour stop-over in the otherwise barren airport lounge at Doha. No idea what it was. No instructions, but three bored boys taught my 8-year-old to use it and he taught me. At first simple games like Kung Fu and Wishi Washi seemed a harmless way of passing the time, but observing and playing them myself it seemed to me it was capable of development into a formidable tool for the rehabilitation of stroke victims and for other physiotherapeutic uses. The way the games motivate effort chimes with the kind of approach a Bobath therapist uses.
http://www.bobath.org.uk/TheBobathApproach.html
Briefly, a child with cerebral palsy may have limited movement from an early age. In order to improve, the child must be encouraged and enticed to use the parts of the body affected by the early brain injury. Otherwise, the longer a part of the body goes unstimulated, the more it loses its potential – use it or lose it applies in a major way to very young children with this condition. A child, whose right arm is affected will favour their left arm overmuch, and may ignore the right completely, leaving it to atrophy and greatly magnifying the consequences of the brain injury for the adult they become. Conversely, actively using affected limbs will reap big rewards. Cerebral palsy is a physical disability, not a mental disability and it can be alleviated and overcome by physical activity. Making very small children appreciate that is difficult if not impossible. But it’s in the early months and years that huge gains are possible.
Looked at in this light Wishi Washi and Kung Fu could be the perfect tool for making a child work both sides of the body evenly and spontaneously, as that’s the most efficient way to get the high score. So whether the child appreciates its benefits or not, it’s potentially an excellent way of getting a small child to literally play along with a physiotherapist. Or even possibly without one.
More to come on this subject
2 Comments |
bobath, cerebral palsy, physiotherapy, technology | Tagged: bobath, cerebral palsy |
Permalink
Posted by Karen Johnson